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[Campaign Journal] Sword, Sorcery and Rayguns #15

vasárnap, október 30th, 2011

by Kalman Farago
Every end is a beginning

Flames and the sounds of battle were coming from the direction where the Anadyomaians built their colony, and we and the five Teloi ran in where patches of the forest had been set to fire. On the way, we’ve been hailed by a small group of Anadyomaians who have been set as a watch against flanking attempts from the mysterious attackers. Moving on, the first bodies we’ve come across were those of Anadyomaians, but soon they were mixed with mail-wearing, blond and red haired warriors — in this area, the only stock of such people hailed from Yaram, the island long at cold war with Khonón. Flying above the scattered groups of fighters — well over a hundred attackers –, our wizards have spotted a group of some 30 people apart from the fight, possibly a group of Yaramite leaders. The Teloi joined the fray, while we drew closer to the group. Sure enough, the fancy armour and weaponry betrayed some of them as the warleaders, but we also spotted a group of five captives in their midst — the effective use of Fireballs or Lightning Bolts was out of the question! All this was on top of a high cliff overlooking the northern beach, and the captives were being jostled towards a narrow path leading down the cliffside onto the sands — and we saw two dragon ships in the distance, off the coast.
(tovább…)

[Campaign Journal] Sword, Sorcery and Rayguns #14

péntek, október 28th, 2011

by Kalman Farago
A ruler turns a beast

Arriving to the isle of Immah Wel, we hide our ship in a small grotto and make for the temple complex, carrying our four barrels of salt-fermented goat wine. We decide to circumnavigate the site at a distance and approach it from the south, since we knew of several unguarded entrances on that side. As we walk along arguing about various aspects of our plan to attack **TRAGOS MEGALOS**, Melan inconspicuously rolls a d6 for random encounters… a 1!

Someone (might have been me…): „Great, looks like we won’t even need to search for either Tragos or the dragon…”
Everyone else in unison: „Shut up, don’t give him ideas!”
Melan smiles, rolls again… and it’s another 1!
Everyone: *groan*
Melan: „Now, 1 to 3 is **TRAGOS MEGALOS**, 4 to 6 is the dragon…” *clunk of die* „You hear drums from beyond a hill’s crest, and like an army of ants a great host of Tragoi appears. As they swarm towards you, a pair of giant horns rises above the crest, belonging to the 15-feet-tall goat-god…”
(tovább…)

[Campaign Journal] Sword, Sorcery and Minarets #02

kedd, október 25th, 2011

by Kalman Farago
The plot thickens (and I have a feeling many future updates will bear the same title)

We got back to the Sea Foam Serai, rented a number of rooms for our group according to each member’s desire for privacy and state of money pouch — Ambrosius and Khasim gave extraordinarily generous tips to the servant in charge, and Ambrosius let him know he was a mercenary looking for work — and retired for the night. Soon after, however, the three of us sharing a four-bed room were woken up by a loud banging on the door, and the drunken tenants of the neigbouring room have foisted off an even more drunken… drunkard… on us, a brawny, moustachioed men clutching a hand-and-half sword even in his stupor. Apparently, he was given the fourth bed in our room but ended up in the wrong place. A brief altercation with the neighbours followed, as well as a discreet but unsuccessful shakedown attempt of the newcomer (the PC of a player who couldn’t make it to the first session).

Burzasp: While everyone else is busy arguing and shouting, I helpfully prop the man up against the wall while patting him down for anything to take.
Santiago (OOC): Melan, this is the WORST way you’ve ever introduced my character to the party.

In the morning, we introduced ourselves to our new roommate, a warrior called Santiago di Lavellos from a distant land, who, having a chronic shortage of money, a monster hangover and nothing better to do, agreed to tag along with us on our mysterious investigation. After a generous breakfast, we talked to Skaganti, the owner of the serai, a man in gold-emroidered magenta robes and the tattoo of a grinning red sun on his brow, who received us in a side office, a place of modest decoration. As Ambrosius queried him, it turned out that Skaganti did, in fact, have a job. A friend of him — allegedly a trader of some sort — was robbed recently, and was looking for someone to recover his goods. Intrigued, we decided to wait an hour for him to show up and discuss the job, while the two spellcasters went out to do a bit of private investigation related to our main business.
(tovább…)

[Campaign Journal] Sword, Sorcery and Rayguns #13

péntek, október 21st, 2011

by Kalman Farago
Denouement in Khonón

The negotiations were over. As described above, Khonón would give the refugees aid and transport them to the Isle of Diaphane to start their lives anew. The ships were to leave the next morning, but we weren’t in the mood to just wait patiently. Using spells of invisibility and the secret passage connecting the docks to an out-of-sight corner of the castle courtyard, Tyraxus Targ and Zaxtaros snuck out late in the afternoon to check on the party’s ship, which — as we’ve overheard in the confusion following the refugees’ appearance — was impounded for some unclear reason.

They found the small ships still moored at the docks with only a solitary guard standing at the near end of the pier. Under the cover of invisibility and dusk, they snuck onboard to see whether the ship’s been tampered with in any way. A brief search turned up nothing, but they noticed how the crates and barrels of supplies we’ve already loaded aboard for the next voyage were, somehow, arranged in a more orderly way then we’ve last left them. Looks like someone must have been going over the entire ship and failed to replace everything exactly as it was. Further search finally turned up something: some green dust on the planks right in front of the door of the aft cabin. Examining it up close, Tyraxus realised it was jade dust, used to construct a Magic Mouth on board the ship. They didn’t know when the Mouth was supposed to activate or what it was supposed to say, but the two decided to play it safe and deconstruct the spell with Tyraxus’ Dispel incantation.

(As a note, their first idea upon arrival was to cast Detect Magic to find any arcane traps or other spells placed on the ship. Only they didn’t realise that being a divine gift from the long-gone goddess Diaphane, the entire ship radiated magic…)
(tovább…)

[Campaign Journal] Sword, Sorcery and Rayguns #12

szerda, október 19th, 2011

by Kalman Farago
In the Depths of Khonón

The Library of Khonón, Upper Floor


There we were, beneath the Khonón library, with 700 weary and confused refugees. Luckily, there was a domed hall and some other large rooms in the immediate area, approachable through only two chokepoints. We told the refugees to sit down here and wait until we prepare their emergence into the city, took a few of the Teloi with us, and went exploring. Sure, we’re going to help them, but we originally entered the library to acquire information about the mysterious Morreion — a bit of searching before the grand reveal sure wouldn’t hurt.

Using some discretion and a few Detect Magic spells, we quickly went through the library, a not too large, two-storey complex. Didn’t find any of the forbidden books from the from the index the backstabbing Megamarkhos gave us, but did find a few things of interest. A sort of shrine stood in front of a great statue, which the Teloi recognized with a gasp, for it was the image of Mesomakhos himself! In front of it was a pedestal with a gorgeous sceptre, but protected by some sort of crystals emitting a field of light, and the party quickly and forcefully persuaded Zaxtaros to forget even going near it. We also found the statue of a hooded, humpbacked figure holding a seven-tubed musical instrument, but we figured it might be a warning device and left it well alone. A hidden wall compartment was discovered behind a bookshelf thanks to the magic radiation issuing from within — we found a box containing a transparent, soaplike block with a few small articles inside it. Deciding the block was probably protecting its contents and might be dangerous, we put it in our packs and moved on. Soon enough, we found a seemingly unfinished room in the library with empty, dusty shelves — except for one. Moving it aside revealed a full-body fresco of Mesomakhos, located — obviously — on a removable wall panel which was hiding a staircase leading down and some footprints in the dust. Surely, this must be the forbidden library!
(tovább…)

[Campaign Journal] Sword, Sorcery and Minarets #01

vasárnap, október 2nd, 2011

[Note: This series documents our new Fomalhaut campaign in the City of Vultures and beyond, running in parallel with the Dragonsfoot thread. Unlike in Sword, Sorcery and Rayguns (which will run concurrently until we are out of episodes), Referee notes will remain sparser, more cryptic: I would like to avoid spoilers. In the journal, I have made small corrections to the material in the case of typos, misremembered events, or extra detail. And with that -- let's hear it from Premier! -- G.L.]

by Kalman Farago
The House of Khojar Mirza

Someone is coming to. His consciousness returns, accompanied by a pressure in the skull, ringing ears, and a lack of memories. He opens his eyes.

Six men are sitting around a low table, unrecognizant. Five are confused. One is dead, blood seeping from his nose, mouth and ears, two rows of gemstone teeth glinting from his opened mouth. Each of them is holding a strange, three-pronged tuning fork made of some iridescent material.

They quickly introduce themselves while looking around the luxurious room. They’re Muzafar, a sinister-looking man with a long beard and a thick book of spells, Vifranavaz, a young man with golden threads in his beard and an old carpet with the patterns of birds next to him — a master of illusions — Khasim Rabad, a thief, Ambrosius, a stocky and muscular swordsman, and Burzasp Sherfiruz, a good-looking man whose metal armour occasionally slips from under his cloak.

Nobody remembers how they got here, or in fact anything other than their names. In fact, they’re even carrying some items on their persons which they do not recall owning, such as various coloured vials in a lead box, a peculiar hollow dagger made of green glass, a green cloak with the image of a white hand, a turban with some unrecognised writing on it, and a scimitar engraved with the name of someone named Talhuris Khan.
(tovább…)

[Campaign Journal] Sword, Sorcery and Rayguns #11

csütörtök, szeptember 29th, 2011

by Kalman Farago
Anadyomai

Anadyomai


[Note: references are made to a place called Exillion, and a number of things encountered therein. This happened before I started writing this journal. For a basic idea, read Melan's adventure module Systema Tartarobasis, available as a free download from www.treasuretables.org.]

We’re standing on a small mound, surrounded by the tall, densely huddled buildings of a city. The walls are scorched, many structures are partially or entirely collapsed, and everywhere we see luminous discolourations of the rocky ground. In all directions, the city is surrounded by tall pillars and fields of energy coursing between them. In one direction, there’s a hill with some sort of citadel on it about a kilometer off. Barely ten yards away from us we spy a small group of toga-wearing people staring back at us in surprise.

Once we assure them of our friendly intentions, they calm down but remain curious.We explain we were transported here by some magical accident. They don’t seem to understand the concept of magic, but they seem to accept the accident part. The most talkative of the group is a young man called Akakhios. The rest include Demostratos, a spear-wielding local soldier, two young ladies, one of whom is called Eunikhe, and a black-togaed man called Diokles.
(tovább…)

[Campaign Journal] Sword, Sorcery and Rayguns #10

kedd, szeptember 27th, 2011

by Kalman Farago
Cloak and Dagger in Khonón

So, we last left our characters („heroes” not really the right word) in Khonón, pondering the strange goings-on. Before returning to our ship for the night, we looked around in the inns of the Outer City, asking if anyone’s seen Licar’s „double”. Nobody did, but Gwyddion learned that one of the warships of the city had left harbour on an unknown errand, and he also met two merchants from the distant southern lands ruled by the god Ishab-Lambar, who seemed interested in the giant amphibious octopus amber-gris Gwyddion collected on their journey; and agreed to check it out the next day. However, the next day brought some surprises.

In the darkness before dawn, our sentry on duty suddenly heard the slow, quiet „splosh splosh” of oars in the waters, immediately followed by the whistle of something flying through the air and then the huge detonation of two Fireballs as one of the northern areas of the dockside bloomed into flames. In moments, the whole town was up and abuzz, but a heavy detachment of guards showed up, locking down the harbour — with us in it. Licar turned invisible, flew over to the area and saw one of Khonón’s war galleys closing with the burning Medeia, the pirate ship formerly captained by our departed friend Melkar. (Brief reminder: it was Gwyddion who had tipped off the local authorities the day before, without his companions’ knowledge. I figured this would either put pressure on the pirates to skip town and join us on our dragonhunt, or it might get us some reward from the city. Either way, we’d come out ahead.) Once most of the fighting was over, Licar ventured inside the ship, seeing dead and bleeding people everywhere, and returned to us with a fancy robe for himself and a large box of money taken from the captain’s room before the city guard could search it.
(tovább…)

Szolgálati közlemény // This is a service announcement

szerda, szeptember 14th, 2011


*** Új és visszatérő látogatók figyelmébe: technikai okok miatt a menü fülei csak egy-egy oldalnyi találatot jelenítenek meg. A többi bejegyzés a hiba elhárításáig is elérhető a fejlécre kattintva. ***

*** For new and returning visitors: due to a technical mishap, the categories on the left-hand side of the site only display a single page of results. Until the issue is fixed, older entries remain available by clicking on the header. ***

[Campaign Journal] Sword, Sorcery and Rayguns #09

szerda, szeptember 14th, 2011

by Kalman Farago
Dead Man Walking, or The Plot Thickens, or <^(#, how could I miss three saves in a row?!

After freeing the captive souls in the last session, the party set sail to the next island. (Note: only myself and Licar’s player were there, so everyone else was “guarding the boat” for pretty much all session.) It was a forested island with small clusters of decayed ruins and two slightly larger sites. At the first, we found a wide and deep pool under a large corroded metal pavilion, with a stone platform extending above the pool. Checking with rope and a tied stone revealed the pool to be about 100 feet deep — a good thing I always equip my characters with two coils of rope. Though the water was kept relatively clear, likely by some underwater tunnel connecting it to the ocean, it was way too deep to see anything down there, even with a light spell. Earlier we spotted some stone carving of a strange, upright lobster creature, and Gwyddion got the idea that maybe something like that lives in the pool — possibly fed by sacrifices thrown from the platform –, that might be fished out for fun, experience and treasure; but fishing attempts with a rope, grappling hook and some rations proved unproductive, so the two of us move on to the second sight, which turn out to be a similar pool, but instead of a platform there was only the wafting scent of some heavy perfume — but I’m getting ahead of myself. As we were heading there, you see, we heard some slithering in the dense forest right outside the circle of ruins. We took up a position on a small pile of rubble, and out slithered from the undergrowth a terrible cthulhoid entity. Aye, it was a pitch black mass the size of an ox, with two golden yellow eyes burning in malevolence as it slithered towards us, its eight mighty tentacle undulating and a wicked beak emerging from the mass of it cephalopodic body. A terrible Amphibious Octopus, but the fight was short and furious, magic and steel bringing it down in a few moments, but not before its beak punctured throught Gwyddion’s enchanted plate several times. Since it was obviously this beast that was oozing the heady perfume, Gwyddion cut it out and removed some sort of sperm gland which we’ll hopefully sell in town for a nice prize (which we later forgot to do, so here’s a reminder to myself: sell the thing next time we play).
(tovább…)