Archivum - ‘English’

[Campaign Journal] Sword, Sorcery and Minarets #06

kedd, május 8th, 2012

by Gabor Lux
A Picaresque

After searching the cave for more clues and finding nothing, the characters set out along the northern coast to see more of Tridentfish Island. Approaching a village of dismal huts they had spotted previously, they now observed a gang of rag-clad women picking among the flat stones of the beach with long wooden poles. Approaching a smaller group, Burzasp and Vifranavaz greeted them, inquiring about the place and what they knew about the island. It turned out they were pariahs who considered themselves so low-born they were only fit for this life, and were currently foraging for the slinking rootcrawler, their main source of nourishment: one pointed at a reed basket full of disagreeable-looking crablike things with barbed stingers. Of the rest of the island, they only knew they were forbidden to visit it, but mentioned that Pavat, their foreman, could tell more. (tovább…)

[Campaign Journal] Sword, Sorcery and Minarets #05

csütörtök, április 5th, 2012

by Gabor Lux
Trials on Tridentfish Island

Note: Since Mr. Premier is busy preparing to earn his degree in English Studies, I have taken over the duties of writing this campaign journal until his return. — G. L.

Dissatisfied with the fiasco in the Cycloptic Cave, the procession turned back and marched along the rocky paths of Tridentfish Island to the palace of Tulashnar. Dur Lani was waxing morose, and although some party members considered telling him of the other cavern where they discovered the wormlike statues, they decided not to test his tempers. Arriving at the palace at sunset, the assembled company settled down for an evening of feasting and music, the servants building a makeshift throne for their master and Burzasp, but the festivities were forced and the mood downcast. Night fell on the great pyre before the gates, and everyone was lost in private thoughts as the hours advanced and the men drank.
(tovább…)

[Campaign Journal] Sword, Sorcery and Minarets #04

szombat, március 3rd, 2012

by Kalman Farago
An excursion

As we were discussing our next move — we intended to leave the City of Vultures behind for a while, at least until the disarray over Khojar Mirza’s death and the slaughter of a patrol settles down –, we spotted a mighty army heading for the city. While the others chose to remain hidden behind the hills, Burzasp and Ambrosius went and, pretending to be travellers of no importance, took a closer look. They learned it was the army of Lord Khair Rabani Daneeshwar, returning to the city after collecting taxes from the nearby town of Avendar. They also received information about two travellers accompanying the army, who were recently rescued from a sandstorm and who were looking to join up with likeminded fellow spirits. These two — Marasura Aamir Nazar and Yar-Shalah by name — were taken back to the others for introductions, and they decided to travel with the rest of us for a while. Yar-Shalah was a nondescript traveller in a ragged, torn burnous, armed with spear, scimitar and composite longbow; the other also seemed to be a drifter, lean and muscular. Both had been waylaid by the robbers of one Razi Yazeb, who had let them go without much harm, but left them to the mercy of the elements.

“And this terrible sandstorm we got trapped in, it tore the bone and skin from the meat… I mean, it tore the bone and the meat from… no, wait.. the skin and the meat…”
(tovább…)

[Campaign Journal] Sword, Sorcery and Minarets #03

szombat, március 3rd, 2012

by Kalman Farago
Terrorist bastards

The next day, we considered our options. Returning to the astrologer Chandir Lakh for more information was quickly rejected: for a few coins, Burzasp learned from a beggar that many soldiers have entered the astrologer’s house earlier and have never left. It was clear that visiting him was a bad idea in the first place: after meeting with us, he must have informed some local potentate, and now there was an ambush set up for us to walk into. Also, we’ve caught someone eavesdropping on our room: as we were discussing our affairs, Santiago became aware of someone breathing. He ran outside, just to see a figure bolt from the gallery and across the common room. After a brief pursuit, and a bit of a scuffle, the man was apprehended: a bow-legged nomad with long moustaches, his lips red from chewing seaweed. Going for the quickest solution, Muzafar cast a Charm spell, but the captive only laughed in his face, telling him he would never talk. After the fruitless interrogation, we let him go and unsuccessfully tried to shadow him in order to find his employer, but he was slippery and quick, disappearing from view soon.
(tovább…)

[Campaign Journal] Sword, Sorcery and Rayguns #16

csütörtök, február 23rd, 2012

by Kalman Farago
Return to Barzon

Interlude

A whole year has passed. Even as we were beating back the Yarami fleet, Khonón has launched an attack on their island and decimated their defenses. The population of Yaram was enslaved to the last man, taken to Khonón in chains and sold off to slavers in the coming months.

New Anadyomai has been steadily expanding, trying to stay as self-sufficient as possible. The ancient temple complex of Immah Wel on the neighbouring island is being dismantled and used as building materials. The few monsters in the area have been smoked out, the dragon ambushed and slain by a laser gun-wielding Telos commando group. Some of the Anadyomaians started studying magic under the tutelage of Licar and Tyraxus.

For his part, Gwyddion spent most of the year helping New Anadyomai, often visiting Khonón to read about the history of empires, and discussing matters of politics and philosophy with the Telos.

Near the end of the year, both Licar and Tyraxus have called the party’s attention to an alarming development. Using their teleport spells they’ve visited their homelands, and both have come back with a strange observation: Licar noticed that the people in the Imperial lands were somehow more introspective as usual, while Tyraxus swears that some of the old paintings in the mansion of his family have changed. In fact, he also believes that the constellations of the night sky have shifted slightly, which he interpreted with his astrological training as a puzzling but ultimately good omen.
(tovább…)

[Campaign Journal] Sword, Sorcery and Rayguns #15

vasárnap, október 30th, 2011

by Kalman Farago
Every end is a beginning

Flames and the sounds of battle were coming from the direction where the Anadyomaians built their colony, and we and the five Teloi ran in where patches of the forest had been set to fire. On the way, we’ve been hailed by a small group of Anadyomaians who have been set as a watch against flanking attempts from the mysterious attackers. Moving on, the first bodies we’ve come across were those of Anadyomaians, but soon they were mixed with mail-wearing, blond and red haired warriors — in this area, the only stock of such people hailed from Yaram, the island long at cold war with Khonón. Flying above the scattered groups of fighters — well over a hundred attackers –, our wizards have spotted a group of some 30 people apart from the fight, possibly a group of Yaramite leaders. The Teloi joined the fray, while we drew closer to the group. Sure enough, the fancy armour and weaponry betrayed some of them as the warleaders, but we also spotted a group of five captives in their midst — the effective use of Fireballs or Lightning Bolts was out of the question! All this was on top of a high cliff overlooking the northern beach, and the captives were being jostled towards a narrow path leading down the cliffside onto the sands — and we saw two dragon ships in the distance, off the coast.
(tovább…)

[Campaign Journal] Sword, Sorcery and Rayguns #14

péntek, október 28th, 2011

by Kalman Farago
A ruler turns a beast

Arriving to the isle of Immah Wel, we hide our ship in a small grotto and make for the temple complex, carrying our four barrels of salt-fermented goat wine. We decide to circumnavigate the site at a distance and approach it from the south, since we knew of several unguarded entrances on that side. As we walk along arguing about various aspects of our plan to attack **TRAGOS MEGALOS**, Melan inconspicuously rolls a d6 for random encounters… a 1!

Someone (might have been me…): „Great, looks like we won’t even need to search for either Tragos or the dragon…”
Everyone else in unison: „Shut up, don’t give him ideas!”
Melan smiles, rolls again… and it’s another 1!
Everyone: *groan*
Melan: „Now, 1 to 3 is **TRAGOS MEGALOS**, 4 to 6 is the dragon…” *clunk of die* „You hear drums from beyond a hill’s crest, and like an army of ants a great host of Tragoi appears. As they swarm towards you, a pair of giant horns rises above the crest, belonging to the 15-feet-tall goat-god…”
(tovább…)

[Campaign Journal] Sword, Sorcery and Minarets #02

kedd, október 25th, 2011

by Kalman Farago
The plot thickens (and I have a feeling many future updates will bear the same title)

We got back to the Sea Foam Serai, rented a number of rooms for our group according to each member’s desire for privacy and state of money pouch — Ambrosius and Khasim gave extraordinarily generous tips to the servant in charge, and Ambrosius let him know he was a mercenary looking for work — and retired for the night. Soon after, however, the three of us sharing a four-bed room were woken up by a loud banging on the door, and the drunken tenants of the neigbouring room have foisted off an even more drunken… drunkard… on us, a brawny, moustachioed men clutching a hand-and-half sword even in his stupor. Apparently, he was given the fourth bed in our room but ended up in the wrong place. A brief altercation with the neighbours followed, as well as a discreet but unsuccessful shakedown attempt of the newcomer (the PC of a player who couldn’t make it to the first session).

Burzasp: While everyone else is busy arguing and shouting, I helpfully prop the man up against the wall while patting him down for anything to take.
Santiago (OOC): Melan, this is the WORST way you’ve ever introduced my character to the party.

In the morning, we introduced ourselves to our new roommate, a warrior called Santiago di Lavellos from a distant land, who, having a chronic shortage of money, a monster hangover and nothing better to do, agreed to tag along with us on our mysterious investigation. After a generous breakfast, we talked to Skaganti, the owner of the serai, a man in gold-emroidered magenta robes and the tattoo of a grinning red sun on his brow, who received us in a side office, a place of modest decoration. As Ambrosius queried him, it turned out that Skaganti did, in fact, have a job. A friend of him — allegedly a trader of some sort — was robbed recently, and was looking for someone to recover his goods. Intrigued, we decided to wait an hour for him to show up and discuss the job, while the two spellcasters went out to do a bit of private investigation related to our main business.
(tovább…)

[Campaign Journal] Sword, Sorcery and Rayguns #13

péntek, október 21st, 2011

by Kalman Farago
Denouement in Khonón

The negotiations were over. As described above, Khonón would give the refugees aid and transport them to the Isle of Diaphane to start their lives anew. The ships were to leave the next morning, but we weren’t in the mood to just wait patiently. Using spells of invisibility and the secret passage connecting the docks to an out-of-sight corner of the castle courtyard, Tyraxus Targ and Zaxtaros snuck out late in the afternoon to check on the party’s ship, which — as we’ve overheard in the confusion following the refugees’ appearance — was impounded for some unclear reason.

They found the small ships still moored at the docks with only a solitary guard standing at the near end of the pier. Under the cover of invisibility and dusk, they snuck onboard to see whether the ship’s been tampered with in any way. A brief search turned up nothing, but they noticed how the crates and barrels of supplies we’ve already loaded aboard for the next voyage were, somehow, arranged in a more orderly way then we’ve last left them. Looks like someone must have been going over the entire ship and failed to replace everything exactly as it was. Further search finally turned up something: some green dust on the planks right in front of the door of the aft cabin. Examining it up close, Tyraxus realised it was jade dust, used to construct a Magic Mouth on board the ship. They didn’t know when the Mouth was supposed to activate or what it was supposed to say, but the two decided to play it safe and deconstruct the spell with Tyraxus’ Dispel incantation.

(As a note, their first idea upon arrival was to cast Detect Magic to find any arcane traps or other spells placed on the ship. Only they didn’t realise that being a divine gift from the long-gone goddess Diaphane, the entire ship radiated magic…)
(tovább…)

[Campaign Journal] Sword, Sorcery and Rayguns #12

szerda, október 19th, 2011

by Kalman Farago
In the Depths of Khonón

The Library of Khonón, Upper Floor


There we were, beneath the Khonón library, with 700 weary and confused refugees. Luckily, there was a domed hall and some other large rooms in the immediate area, approachable through only two chokepoints. We told the refugees to sit down here and wait until we prepare their emergence into the city, took a few of the Teloi with us, and went exploring. Sure, we’re going to help them, but we originally entered the library to acquire information about the mysterious Morreion — a bit of searching before the grand reveal sure wouldn’t hurt.

Using some discretion and a few Detect Magic spells, we quickly went through the library, a not too large, two-storey complex. Didn’t find any of the forbidden books from the from the index the backstabbing Megamarkhos gave us, but did find a few things of interest. A sort of shrine stood in front of a great statue, which the Teloi recognized with a gasp, for it was the image of Mesomakhos himself! In front of it was a pedestal with a gorgeous sceptre, but protected by some sort of crystals emitting a field of light, and the party quickly and forcefully persuaded Zaxtaros to forget even going near it. We also found the statue of a hooded, humpbacked figure holding a seven-tubed musical instrument, but we figured it might be a warning device and left it well alone. A hidden wall compartment was discovered behind a bookshelf thanks to the magic radiation issuing from within — we found a box containing a transparent, soaplike block with a few small articles inside it. Deciding the block was probably protecting its contents and might be dangerous, we put it in our packs and moved on. Soon enough, we found a seemingly unfinished room in the library with empty, dusty shelves — except for one. Moving it aside revealed a full-body fresco of Mesomakhos, located — obviously — on a removable wall panel which was hiding a staircase leading down and some footprints in the dust. Surely, this must be the forbidden library!
(tovább…)