Archive for május, 2010

Molonei

hétfő, május 31st, 2010

Lux Gábor

8 oldal, kalandmodul 5–7. szintű kalandozók számára.

Molonei: az elveszett város. Valaha a bőség és élvezetek szimbóluma, ma puszta rom. Azt mondják, Moloneit magára hagyták lakói, de hogy külső támadók, a körükben lábra kapott sötét szenvedélyek vagy a fényűzés tétlen unalma miatt – ki tudja? Annyi bizonyos, valaki még él a sziklaszirtek árnyékában, a nyomok pedig egy különös felfedezéshez vezetnek… A kalandmodul rövid leírást nyújt Moloneiről, rejtőzködő népéről és a titokról, amely mindannyiuk végzete lehet.

Molonei — letöltés (213 KB PDF)

The House of Rogat Demazien

kedd, május 4th, 2010

by Gabor Lux

“Rogat Demazien’s house is an old, crumbling building located in the Beggars Quarter of Zothay, right next to its western gate. It is surrounded by empty houses; some of these are sealed to prevent unlawful entry, whereas others are known to be the dwellings of thieves and vagrants. In any case, this is a place where few choose to live, unless they are short on money or don’t mind the proximity of the vilest city scum. Since the entire quarter is protected by a treaty that keeps out the watch, one can only count on his own devices to guarantee the safety of his life and valuables. Despite the squalid conditions, it is precisely this house – formerly a prosperous cloth merchant’s home – which Rogat Demazien purchased a year after the previous owner died without leaving an heir. He paid the authorities a modest yet fair amount and moved in with his simple belongings. Since then, he has become known as an authority on the strange an unusual, with an interest in subtle enchantments and ancient history.”
(tovább…)

Zothay

kedd, május 4th, 2010

by Gabor Lux

“Zothay is a small walled town on the coasts of Damkina Bay, a mostly calm haven of the vast Winedark Sea. The lands about are varied: to the north and northeast lie desolate wastelands with a few small rivers winding their ways through deep canyons. Only hardy weeds and stunted trees grow here, although a few Altanian herdsmen also try to make a living. To the southwest, one can find thick, almost junglelike forests where live the elves of Onhir – these master gemcutters are friendly to the inhabitants of the town and are found there in large numbers, especially higher class areas and the fertile peninsula to the southeast. Further to the west, the rugged peaks of the Ered Perack loom over unknown valleys. Many have been lost looking for abandoned tombs and the like. The virgin priestesses of Hecate live in their domed temple on the lower slopes. Their divinations and omens are sought by the wealthy and the foolish – for these services never come without a price.”

“The city supplement you are reading right now is a fan’s vision of Zothay, a smaller city state found in the lands of Barbarian Altanis. The information found below is not intended to be taken for official – indeed, as its elements were drawn from my home campaign, there are certain differences between this interpretation and what is found on the pages of the Player’s Guide to the Wilderlands or the forthcoming Wilderlands of High Fantasy boxed set, both published by Necromancer Games and Judges Guild.”
(tovább…)