[Note: This series documents our new Fomalhaut campaign in the City of Vultures and beyond, running in parallel with the Dragonsfoot thread. Unlike in Sword, Sorcery and Rayguns (which will run concurrently until we are out of episodes), Referee notes will remain sparser, more cryptic: I would like to avoid spoilers. In the journal, I have made small corrections to the material in the case of typos, misremembered events, or extra detail. And with that -- let's hear it from Premier! -- G.L.]
by Kalman Farago
The House of Khojar Mirza
Someone is coming to. His consciousness returns, accompanied by a pressure in the skull, ringing ears, and a lack of memories. He opens his eyes.
Six men are sitting around a low table, unrecognizant. Five are confused. One is dead, blood seeping from his nose, mouth and ears, two rows of gemstone teeth glinting from his opened mouth. Each of them is holding a strange, three-pronged tuning fork made of some iridescent material.
They quickly introduce themselves while looking around the luxurious room. They’re Muzafar, a sinister-looking man with a long beard and a thick book of spells, Vifranavaz, a young man with golden threads in his beard and an old carpet with the patterns of birds next to him — a master of illusions — Khasim Rabad, a thief, Ambrosius, a stocky and muscular swordsman, and Burzasp Sherfiruz, a good-looking man whose metal armour occasionally slips from under his cloak.
Nobody remembers how they got here, or in fact anything other than their names. In fact, they’re even carrying some items on their persons which they do not recall owning, such as various coloured vials in a lead box, a peculiar hollow dagger made of green glass, a green cloak with the image of a white hand, a turban with some unrecognised writing on it, and a scimitar engraved with the name of someone named Talhuris Khan.
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